DisplayName = AAMissile
Type = AAMissile
Power = 70
Acceleration = 4
Explosion = 6
Flaming = false
Sight = MissileSight
Delay = 10
ReloadTime = 100
Round = 2
LockTime = 15
ProximityFuseDist = 1
ModelBullet = blockmissile
Sound = missile_1_snd
SoundPitch = 1.0

MaxAmmo = 4
SuppliedNum = 2
Item =  1, iron_ingot
Item =  1, gunpowder
Item =  1, redstone
