Name Carpet Bomber
ShortName gl6PaP
//The ammo this gun uses (shortName)
Ammo grenadeLauncherAmmo
Ammo grenadeLauncherBouncyAmmo
Ammo grenadeLauncherGasAmmo
Ammo grenadeLauncherIncendiaryAmmo
Ammo StickyMine
Ammo RDMine
Icon GL6PaP
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 50
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3
//Damage in half hearts
Damage 1
//For guns in which the magazine is integrated
LoadIntoGun 12
//The higher this value, the more the bullets spread
Accuracy 50
//Time in ticks between rounds
ShootDelay 5
ShootSound GrenadeLauncherShoot
ReloadSound GL6Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 4.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.GL6
Texture GL6PaP
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire flanMWFlashlight
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Modifiers
MoveSpeedModifier 0.8
KnockbackModifier 0