# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
1144 64 957 1160 68 973 dune4.tml
1147 64 1176 1163 68 1192 dune4.tml
1147 64 812 1163 68 828 dune3.tml
1148 64 913 1164 68 929 dune5.tml
1149 64 1113 1165 68 1129 dune4.tml
1151 64 771 1167 68 787 dune4.tml
1155 64 1075 1171 68 1091 dune3.tml
1156 64 973 1172 68 989 dune5.tml
1158 64 1031 1174 68 1047 dune5.tml
1159 64 1034 1175 68 1050 dune3.tml
1161 64 1213 1177 68 1229 dune5.tml
1162 64 1276 1178 68 1292 dune4.tml
1167 64 767 1183 69 783 dune2.tml
1167 64 853 1183 68 869 dune4.tml
1175 64 778 1191 69 794 dune2.tml
1188 64 1109 1204 69 1125 dune2.tml
