<?xml version="1.0" encoding="utf-8" ?>
<!--
|==============================================================|
| INVENTORY TWEAKS Mod - By Jimeo Wan (jimeo.wan at gmail.com) |
| Tree configuration                       |
|==============================================================|

# Q: WHAT IS THIS?
# A: This file is used to store all the keywords you can use to create item rules, but also to define the items order.
# You can move/change all that you want, but it's recommended not to delete any default item.

# Q: MY CUSTOM FILE WAS REPLACED =(
# A: Since a new major version of Minecraft appeared, I silently updated the tree... BUT!
# I kept a backup of your version in the same directory. Sorry for the trouble, feel free to import your changes in the new file.

# Q: THE FILE IS BROKEN AND I DON'T KNOW WHAT TO DO =(
# A: Just delete this file, the default tree will be reloaded next time you sort something!

# FULL DOCUMENTATION
# http://modding.kalam-alami.net/invtweaks

# CREDITS
# Thanks to Larandar & Lunaqua for their contributions.
-->
<!-- Note: 'stuff' matches everything, even items that don't appear here -->
<stuff treeVersion="1.7.0">
  <equipment>
    <repairTalisman id="ProjectE:item.pe_repair_talisman"/>
    <weapon>
      <meleeWeapon>
        <redKatar id="ProjectE:item.pe_rm_katar"/>
        <tcCleaver id="TConstruct:cleaver"/>
        <tcBroadsword id="TConstruct:broadsword"/>
        <tcCutlass id="TConstruct:cutlass"/>
        <tcLongsword id="TConstruct:longsword"/>
        <sword>
          <redMatterSword id="ProjectE:item.pe_rm_sword"/>
          <darkMatterSword id="ProjectE:item.pe_dm_sword"/>
          <shinySword id="ThermalFoundation:tool.swordPlatinum"/>
          <diamondSword id="diamond_sword"/>
          <invarSword id="ThermalFoundation:tool.swordInvar" />
          <gemSword>
            <rubySword id="ProjRed|Exploration:projectred.exploration.swordruby" />
            <sapphireSword id="ProjRed|Exploration:projectred.exploration.swordsapphire" />
            <peridotSword id="ProjRed|Exploration:projectred.exploration.swordperidot" />
          </gemSword>
          <ferrousSword id="ThermalFoundation:tool.swordNickel" />
          <steelSword id="Railcraft:tool.steel.sword" />
          <bronzeSword id="ThermalFoundation:tool.swordBronze" />
          <ironSword id="iron_sword"/>
          <silverSword id="ThermalFoundation:tool.swordSilver" />
          <tinSword id="ThermalFoundation:tool.swordTin" />
          <leadSword id="ThermalFoundation:tool.swordLead" />
          <stoneSword id="stone_sword"/>
          <copperSword id="ThermalFoundation:tool.swordCopper" />
          <electrumSword id="ThermalFoundation:tool.swordElectrum" />
          <woodSword id="wooden_sword"/>
          <goldSword id="golden_sword"/>
        </sword>
        <tcFryPan id="TConstruct:frypan"/>
        <tcBattleSign id="TConstruct:battlesign"/>
        <tcDagger id="TConstruct:dagger"/>
        <tcRapier id="TConstruct:rapier"/>
        <bwHalberd>
          <bwDiamondHalberd id="weaponmod:halberd.diamond"/>
          <bwIronHalberd id="weaponmod:halberd.iron"/>
          <bwStoneHalberd id="weaponmod:halberd.stone"/>
          <bwWoodHalberd id="weaponmod:halberd.wood"/>
          <bwGoldHalberd id="weaponmod:halberd.gold"/>
        </bwHalberd>
        <bwBattleaxe>
          <bwDiamondBattleaxe id="weaponmod:battleaxe.diamond"/>
          <bwIronBattleaxe id="weaponmod:battleaxe.iron"/>
          <bwStoneBattleaxe id="weaponmod:battleaxe.stone"/>
          <bwWoodBattleaxe id="weaponmod:battleaxe.wood"/>
          <bwGoldBattleaxe id="weaponmod:battleaxe.gold"/>
        </bwBattleaxe>
        <bwWarhammer>
          <bwDiamondWarhammer id="weaponmod:warhammer.diamond"/>
          <bwIronWarhammer id="weaponmod:warhammer.iron"/>
          <bwStoneWarhammer id="weaponmod:warhammer.stone"/>
          <bwWoodWarhammer id="weaponmod:warhammer.wood"/>
          <bwGoldWarhammer id="weaponmod:warhammer.gold"/>
        </bwWarhammer>
        <bwKatana>
          <bwDiamondKatana id="weaponmod:katana.diamond"/>
          <bwIronKatana id="weaponmod:katana.iron"/>
          <bwStoneKatana id="weaponmod:katana.stone"/>
          <bwWoodKatana id="weaponmod:katana.wood"/>
          <bwGoldKatana id="weaponmod:katana.gold"/>
        </bwKatana>
        <bwFirerod id="weaponmod:firerod"/>
      </meleeWeapon>
      <throwingWeapon>
        <tcShuriken id="TConstruct:Shuriken"/>
        <tcJavelin id="TConstruct:Javelin"/>
        <tcKnife id="TConstruct:ThrowingKnife"/>
        <bwSpear>
          <bwDiamondSpear id="weaponmod:spear.diamond"/>
          <bwIronSpear id="weaponmod:spear.iron"/>
          <bwStoneSpear id="weaponmod:spear.stone"/>
          <bwWoodSpear id="weaponmod:spear.wood"/>
          <bwGoldSpear id="weaponmod:spear.gold"/>
        </bwSpear>
        <bwKnife>
          <bwDiamondKnife id="weaponmod:knife.diamond"/>
          <bwIronKnife id="weaponmod:knife.iron"/>
          <bwStoneKnife id="weaponmod:knife.stone"/>
          <bwWoodKnife id="weaponmod:knife.wood"/>
          <bwGoldKnife id="weaponmod:knife.gold"/>
        </bwKnife>
        <bwFlail>
          <bwDiamondFlail id="weaponmod:flail.diamond"/>
          <bwIronFlail id="weaponmod:flail.iron"/>
          <bwStoneFlail id="weaponmod:flail.stone"/>
          <bwWoodFlail id="weaponmod:flail.wood"/>
          <bwGoldFlail id="weaponmod:flail.gold"/>
        </bwFlail>
        <bwBoomerang>
          <bwDiamondBoomerang id="weaponmod:boomerang.diamond"/>
          <bwIronBoomerang id="weaponmod:boomerang.iron"/>
          <bwStoneBoomerang id="weaponmod:boomerang.stone"/>
          <bwWoodBoomerang id="weaponmod:boomerang.wood"/>
          <bwGoldBoomerang id="weaponmod:boomerang.gold"/>
        </bwBoomerang>
        <bwJavelin id="weaponmod:javelin"/>
        <snowball id="snowball"/>
      </throwingWeapon>
      <rangedWeapon>
        <tcCrossbow id="TConstruct:Crossbow"/>
        <tcLongbow id="TConstruct:LongBow"/>
        <tcShortbow id="TConstruct:ShortBow"/>
        <bwCrossbow id="weaponmod:crossbow"/>
        <bwBlowgun id="weaponmod:blowgun"/>
        <bwMusketBayonet>
          <bwDiamondMusketBayonet id="weaponmod:musketbayonet.diamond"/>
          <bwIronMusketBayonet id="weaponmod:musketbayonet.iron"/>
          <bwStoneMusketBayonet id="weaponmod:musketbayonet.stone"/>
          <bwWoodMusketBayonet id="weaponmod:musketbayonet.wood"/>
          <bwGoldMusketBayonet id="weaponmod:musketbayonet.gold"/>
        </bwMusketBayonet>
        <bwMusket id="weaponmod:musket"/>
        <bwBlunderbuss id="weaponmod:blunderbuss"/>
        <bwFlintlock id="weaponmod:flintlock"/>
        <bow id="bow"/>
      </rangedWeapon>
      <groundedWeapon>
        <bwCannon id="weaponmod:cannon"/>
      </groundedWeapon>
      <explosiveWeapon>
        <bwDynamite id="weaponmod:dynamite"/>
      </explosiveWeapon>
      <weaponAmmo>
        <tcBolt id="TConstruct:BoltAmmo"/>
        <tcArrow id="TConstruct:ArrowAmmo"/>
        <bwBolt id="weaponmod:bolt"/>
        <bwDart>
          <bwPoisonDart id="weaponmod:dart" damage="0"/>
          <bwHungerDart id="weaponmod:dart" damage="1"/>
          <bwSlowingDart id="weaponmod:dart" damage="2"/>
          <bwToxicDart id="weaponmod:dart" damage="3"/>
        </bwDart>
        <bwShot id="weaponmod:shot"/>
        <bwRound id="weaponmod:bullet"/>
        <bwCannonball id="weaponmod:cannonball"/>
        <arrow id="arrow"/>
      </weaponAmmo>
    </weapon>
    <tool>
      <stoneBreaker>
        <redMorningstar id="ProjectE:item.pe_rm_morning_star"/>
        <rmHammer id="ProjectE:item.pe_rm_hammer"/>
        <dmHammer id="ProjectE:item.pe_dm_hammer"/>
        <tcHammer id="TConstruct:hammer"/>
        <tcPickaxe id="TConstruct:pickaxe"/>
        <pickaxe>
          <redMatterPickaxe id="ProjectE:item.pe_rm_pickaxe"/>
          <darkMatterPickaxe id="ProjectE:item.pe_dm_pickaxe"/>
          <shinyPickaxe id="ThermalFoundation:tool.pickaxePlatinum"/>
          <diamondPickaxe id="diamond_pickaxe"/>
          <invarPickaxe id="ThermalFoundation:tool.pickaxeInvar" />
          <gemPickaxe>
            <rubyPickaxe id="ProjRed|Exploration:projectred.exploration.pickaxeruby" />
            <sapphirePickaxe id="ProjRed|Exploration:projectred.exploration.pickaxesapphire" />
            <peridotPickaxe id="ProjRed|Exploration:projectred.exploration.pickaxeperidot" />
          </gemPickaxe>
          <ferrousPickaxe id="ThermalFoundation:tool.pickaxeNickel" />
          <steelPickaxe id="Railcraft:tool.steel.pickaxe" />
          <bronzePickaxe id="ThermalFoundation:tool.pickaxeBronze" />
          <ironPickaxe id="iron_pickaxe"/>
          <silverPickaxe id="ThermalFoundation:tool.pickaxeSilver" />
          <tinPickaxe id="ThermalFoundation:tool.pickaxeTin" />
          <leadPickaxe id="ThermalFoundation:tool.pickaxeLead" />
          <stonePickaxe id="stone_pickaxe"/>
          <copperPickaxe id="ThermalFoundation:tool.pickaxeCopper" />
          <electrumPickaxe id="ThermalFoundation:tool.pickaxeElectrum" />
          <woodPickaxe id="wooden_pickaxe"/>
          <goldPickaxe id="golden_pickaxe"/>
        </pickaxe>
      </stoneBreaker>
      <groundBreaker>
        <redMorningstar id="ProjectE:item.pe_rm_morning_star"/>
        <tcExcavator id="TConstruct:excavator"/>
        <tcShovel id="TConstruct:shovel"/>
        <shovel>
          <redMatterShovel id="ProjectE:item.pe_rm_shovel"/>
          <darkMatterShovel id="ProjectE:item.pe_dm_shovel"/>
          <shinyShovel id="ThermalFoundation:tool.shovelPlatinum"/>
          <diamondShovel id="diamond_shovel"/>
          <invarShovel id="ThermalFoundation:tool.shovelInvar" />
          <gemShovel>
            <rubyShovel id="ProjRed|Exploration:projectred.exploration.shovelruby" />
            <sapphireShovel id="ProjRed|Exploration:projectred.exploration.shovelsapphire" />
            <peridotShovel id="ProjRed|Exploration:projectred.exploration.shovelperidot" />
          </gemShovel>
          <ferrousShovel id="ThermalFoundation:tool.shovelNickel" />
          <steelShovel id="Railcraft:tool.steel.shovel" />
          <bronzeShovel id="ThermalFoundation:tool.shovelBronze" />
          <ironShovel id="iron_shovel"/>
          <silverShovel id="ThermalFoundation:tool.shovelSilver" />
          <tinShovel id="ThermalFoundation:tool.shovelTin" />
          <leadShovel id="ThermalFoundation:tool.shovelLead" />
          <stoneShovel id="stone_shovel"/>
          <copperShovel id="ThermalFoundation:tool.shovelCopper" />
          <electrumShovel id="ThermalFoundation:tool.shovelElectrum" />
          <woodShovel id="wooden_shovel"/>
          <goldShovel id="golden_shovel"/>
        </shovel>
      </groundBreaker>
      <woodBreaker>
        <redKatar id="ProjectE:item.pe_rm_katar"/>
        <redMorningstar id="ProjectE:item.pe_rm_morning_star"/>
        <tcLumberAxe id="TConstruct:lumberaxe"/>
        <tcBattleaxe id="TConstruct:battleaxe"/>
        <tcHatchet id="TConstruct:hatchet"/>
        <tcMattock id="TConstruct:mattock" />
        <axe>
          <redMatterAxe id="ProjectE:item.pe_rm_axe"/>
          <darkMatterAxe id="ProjectE:item.pe_dm_axe"/>
          <shinyAxe id="ThermalFoundation:tool.axePlatinum"/>
          <diamondAxe id="diamond_axe"/>
          <invarAxe id="ThermalFoundation:tool.axeInvar" />
          <gemAxe>
            <rubyAxe id="ProjRed|Exploration:projectred.exploration.axeruby" />
            <sapphireAxe id="ProjRed|Exploration:projectred.exploration.axesapphire" />
            <peridotAxe id="ProjRed|Exploration:projectred.exploration.axeperidot" />
          </gemAxe>
          <ferrousAxe id="ThermalFoundation:tool.axeNickel" />
          <steelAxe id="Railcraft:tool.steel.axe" />
          <bronzeAxe id="ThermalFoundation:tool.axeBronze" />
          <ironAxe id="iron_axe"/>
          <silverAxe id="ThermalFoundation:tool.axeSilver" />
          <tinAxe id="ThermalFoundation:tool.axeTin" />
          <leadAxe id="ThermalFoundation:tool.axeLead" />
          <stoneAxe id="stone_axe"/>
          <copperAxe id="ThermalFoundation:tool.axeCopper" />
          <electrumAxe id="ThermalFoundation:tool.axeElectrum" />
          <woodAxe id="wooden_axe"/>
          <goldAxe id="golden_axe"/>
        </axe>
      </woodBreaker>
      <gardeningTool>
        <redKatar id="ProjectE:item.pe_rm_katar"/>
        <hoe>
          <redMatterHoe id="ProjectE:item.pe_rm_hoe"/>
          <darkMatterHoe id="ProjectE:item.pe_dm_hoe"/>
          <shinyHoe id="ThermalFoundation:tool.hoePlatinum"/>
          <diamondHoe id="diamond_hoe"/>
          <invarHoe id="ThermalFoundation:tool.hoeInvar" />
          <gemHoe>
            <rubyHoe id="ProjRed|Exploration:projectred.exploration.hoeruby" />
            <sapphireHoe id="ProjRed|Exploration:projectred.exploration.hoesapphire" />
            <peridotHoe id="ProjRed|Exploration:projectred.exploration.hoeperidot" />
          </gemHoe>
          <ferrousHoe id="ThermalFoundation:tool.hoeNickel" />
          <steelHoe id="Railcraft:tool.steel.hoe" />
          <bronzeHoe id="ThermalFoundation:tool.hoeBronze" />
          <ironHoe id="iron_hoe"/>
          <silverHoe id="ThermalFoundation:tool.hoeSilver" />
          <tinHoe id="ThermalFoundation:tool.hoeTin" />
          <leadHoe id="ThermalFoundation:tool.hoeLead" />
          <stoneHoe id="stone_hoe"/>
          <copperHoe id="ThermalFoundation:tool.hoeCopper" />
          <electrumHoe id="ThermalFoundation:tool.hoeElectrum" />
          <woodHoe id="wooden_hoe"/>
          <goldHoe id="golden_hoe"/>
        </hoe>
        <tcScythe id="TConstruct:scythe" />
        <sickle>
          <shinySickle id="ThermalFoundation:tool.sicklePlatinum"/>
          <diamondSickle id="ProjRed|Exploration:projectred.exploration.sicklediamond"/>
          <invarSickle id="ThermalFoundation:tool.sickleInvar"/>
          <gemSickle>
            <rubySickle id="ProjRed|Exploration:projectred.exploration.sickleruby"/>
            <sapphireSickle id="ProjRed|Exploration:projectred.exploration.sicklesapphire"/>
            <peridotSickle id="ProjRed|Exploration:projectred.exploration.sickleperidot"/>
          </gemSickle>
          <ferrousSickle id="ThermalFoundation:tool.sickleNickel"/>
          <bronzeSickle id="ThermalFoundation:tool.sickleBronze"/>
          <ironSickle id="ProjRed|Exploration:projectred.exploration.sickleiron"/>
          <silverSickle id="ThermalFoundation:tool.sickleSilver"/>
          <tinSickle id="ThermalFoundation:tool.sickleTin"/>
          <leadSickle id="ThermalFoundation:tool.sickleLead"/>
          <stoneSickle id="ProjRed|Exploration:projectred.exploration.sicklestone"/>
          <copperSickle id="ThermalFoundation:tool.sickleCopper"/>
          <electrumSickle id="ThermalFoundation:tool.sickleElectrum"/>
          <woodSickle id="ProjRed|Exploration:projectred.exploration.sicklewood"/>
          <goldSickle id="ProjRed|Exploration:projectred.exploration.sicklegold"/>
        </sickle>
      </gardeningTool>
      <saw>
        <diamondSaw id="ForgeMultibock:sawDiamond"/>
        <gemSaw>
          <rubySaw id="ProjRed|Exploration:projectred.exploration.sawruby"/>
          <sapphireSaw id="ProjRed|Exploration:projectred.exploration.sawsapphire"/>
          <peridotSaw id="ProjRed|Exploration:projectred.exploration.sawperidot"/>
        </gemSaw>
        <ironSaw id="ForgeMultiblock:sawIron"/>
        <stoneSaw id="ForgeMultibock:sawStone"/>
        <goldSaw id="ProjRed|Exploration:projectred.exploration.sawgold"/>
      </saw>
      <shears>
        <redKatar id="ProjectE:item.pe_rm_katar"/>
        <rmShears id="ProjectE:item.pe_rm_shears"/>
        <dmShears id="ProjectE:item.pe_dm_shears"/>
        <ironShears id="shears"/>
      </shears>
      <fishingRod id="fishing_rod"/>
      <carrotOnAStick id="carrot_on_a_stick"/>
      <wrenches>
        <bcWrench id="BuildCraf|Core:wrenchItem"/>
        <scrench id="OpenComputers:wrench"/>
      </wrenches>
      <prScrewdriver id="ProjRed|Core:projectred.core.screwdriver"/>
      <pStone id="ProjectE:item.pe_philosophers_stone"/>
    </tool>
    <armor>
      <helmet>
        <gemRedHelmet id="ProjectE:item.pe_gem_armor_0" />
        <redHelmet id="ProjectE:item.pe_rm_armor_0" />
        <darkHelmet id="ProjectE:item.pe_dm_armor_0" />
        <shinyHelmet id="ThermalFoundation:armor.helmetPlatinum" />
        <diamondHelmet id="diamond_helmet" />
        <steelHelmet id="Railcraft:armor.steel.helmet" />
        <invarHelmet id="ThermalFoundation:armor.helmetInvar" />
        <tinkersAlloyHelmet id="ThermalFoundation:armor.helmetBronze" />
        <rubyHelmet id="ProjRed|Exploration:projectred.exploration.rubyhelmet" />
        <sapphireHemet id="ProjRed|Exploration:projectred.exploration.sapphirehelmet" />
        <chainHelmet id="chainmail_helmet" />
        <ironHelmet id="iron_helmet" />
        <leadHelmet id="ThermalFoundation:armor.helmetLead" />
        <ferrousHelmet id="ThermalFoundation:armor.helmetNickel" />
        <peridotHelmet id="ProjRed|Exploration:projectred.exploration.peridothelmet" />
        <silverHelmet id="ThermalFoundation:armor.helmetSilver" />
        <tinHelmet id="ThermalFoundation:armor.helmetTin" />
        <electrumHelmet id="ThermalFoundation:armor.helmetElectrum" />
        <leatherHelmet id="leather_helmet" />
        <leatherCap id="leather_helmet" />
        <copperHelmet id="ThermalFoundation:armor.helmetCopper" />
        <goldenHelmet id="golden_helmet" />
        <woodenHelmet id="TConstruct:helmetWood" />
      </helmet>
      <chestplate>
        <gemRedChestplate id="ProjectE:item.pe_gem_armor_1" />
        <redChestplate id="ProjectE:item.pe_rm_armor_1" />
        <darkChestplate id="ProjectE:item.pe_dm_armor_1" />
        <shinyChestplate id="ThermalFoundation:armor.chestplatePlatinum" />
        <diamondChestplate id="diamond_chestplate" />
        <steelChestplate id="Railcraft:armor.steel.chestplate" />
        <invarChestplate id="ThermalFoundation:armor.chestplateInvar" />
        <tinkersAlloyChestplate id="ThermalFoundation:armor.chestplateBronze" />
        <rubyChestplate id="ProjRed|Exploration:projectred.exploration.rubychestplate" />
        <sapphireHemet id="ProjRed|Exploration:projectred.exploration.sapphirechestplate" />
        <chainChestplate id="chainmail_chestplate" />
        <ironChestplate id="iron_chestplate" />
        <leadChestplate id="ThermalFoundation:armor.chestplateLead" />
        <ferrousChestplate id="ThermalFoundation:armor.chestplateNickel" />
        <peridotChestplate id="ProjRed|Exploration:projectred.exploration.peridotchestplate" />
        <silverChestplate id="ThermalFoundation:armor.chestplateSilver" />
        <tinChestplate id="ThermalFoundation:armor.chestplateTin" />
        <electrumChestplate id="ThermalFoundation:armor.chestplateElectrum" />
        <leatherChestplate id="leather_chestplate" />
        <leatherCap id="leather_chestplate" />
        <copperChestplate id="ThermalFoundation:armor.chestplateCopper" />
        <goldenChestplate id="golden_chestplate" />
        <woodenChestplate id="TConstruct:chestplateWood" />
      </chestplate>
      <leggings>
        <gemRedLeggings id="ProjectE:item.pe_gem_armor_2" />
        <redLeggings id="ProjectE:item.pe_rm_armor_2" />
        <darkLeggings id="ProjectE:item.pe_dm_armor_2" />
        <shinyLeggings id="ThermalFoundation:armor.leggingsPlatinum" />
        <diamondLeggings id="diamond_leggings" />
        <steelLeggings id="Railcraft:armor.steel.leggings" />
        <invarLeggings id="ThermalFoundation:armor.leggingsInvar" />
        <tinkersAlloyLeggings id="ThermalFoundation:armor.leggingsBronze" />
        <rubyLeggings id="ProjRed|Exploration:projectred.exploration.rubyleggings" />
        <sapphireHemet id="ProjRed|Exploration:projectred.exploration.sapphireleggings" />
        <chainLeggings id="chainmail_leggings" />
        <ironLeggings id="iron_leggings" />
        <leadLeggings id="ThermalFoundation:armor.leggingsLead" />
        <ferrousLeggings id="ThermalFoundation:armor.leggingsNickel" />
        <peridotLeggings id="ProjRed|Exploration:projectred.exploration.peridotleggings" />
        <silverLeggings id="ThermalFoundation:armor.leggingsSilver" />
        <tinLeggings id="ThermalFoundation:armor.leggingsTin" />
        <electrumLeggings id="ThermalFoundation:armor.leggingsElectrum" />
        <leatherLeggings id="leather_leggings" />
        <leatherCap id="leather_leggings" />
        <copperLeggings id="ThermalFoundation:armor.leggingsCopper" />
        <goldenLeggings id="golden_leggings" />
        <woodenLeggings id="TConstruct:leggingsWood" />
      </leggings>
      <boots>
        <gemRedBoots id="ProjectE:item.pe_gem_armor_3" />
        <redBoots id="ProjectE:item.pe_rm_armor_3" />
        <darkBoots id="ProjectE:item.pe_dm_armor_3" />
        <shinyBoots id="ThermalFoundation:armor.bootsPlatinum" />
        <diamondBoots id="diamond_boots" />
        <steelBoots id="Railcraft:armor.steel.boots" />
        <invarBoots id="ThermalFoundation:armor.bootsInvar" />
        <tinkersAlloyBoots id="ThermalFoundation:armor.bootsBronze" />
        <rubyBoots id="ProjRed|Exploration:projectred.exploration.rubyboots" />
        <sapphireHemet id="ProjRed|Exploration:projectred.exploration.sapphireboots" />
        <chainBoots id="chainmail_boots" />
        <ironBoots id="iron_boots" />
        <leadBoots id="ThermalFoundation:armor.bootsLead" />
        <ferrousBoots id="ThermalFoundation:armor.bootsNickel" />
        <peridotBoots id="ProjRed|Exploration:projectred.exploration.peridotboots" />
        <silverBoots id="ThermalFoundation:armor.bootsSilver" />
        <tinBoots id="ThermalFoundation:armor.bootsTin" />
        <electrumBoots id="ThermalFoundation:armor.bootsElectrum" />
        <leatherBoots id="leather_boots" />
        <leatherCap id="leather_boots" />
        <copperBoots id="ThermalFoundation:armor.bootsCopper" />
        <goldenBoots id="golden_boots" />
        <woodenBoots id="TConstruct:bootsWood" />
      </boots>
    </armor>
  </equipment>
  <block>
    <naturalBlock>
      <stones>
        <stone id="stone"/>
        <cobblestone id="cobblestone"/>
        <mossStone id="mossy_cobblestone"/>
        <endStone id="end_stone"/>
        <whiteStone id="end_stone"/>
      </stones>
      <oreBlock>
        <coalOreBlock id="coal_ore"/>
        <redstoneOreBlock>
          <unlitRedstoneOreBlock id="redstone_ore"/>
          <litRedstoneOreBlock id="lit_redstone_ore"/>
        </redstoneOreBlock>
        <lapisLazuliOreBlock id="lapis_ore"/>
        <diamondOreBlock id="diamond_ore"/>
        <emeraldOreBlock id="emerald_ore"/>
      </oreBlock>
      <dirts>
        <dirt id="dirt" damage="0"/>
        <grasslessDirt id="dirt" damage="1"/>
        <podzol id="dirt" damage="2"/>
      </dirts>
      <wood>
        <oakWood id="log" damage="0"/>
        <birchWood id="log" damage="1"/>
        <spruceWood id="log" damage="2"/>
        <jungleWood id="log" damage="3"/>
        <acaciaWood id="log2" damage="0"/>
        <darkOakWood id="log2" damage="1"/>
        <woodDict oreDictName="logWood"/>
      </wood>
      <sands>
        <sand id="sand">
          <plainSand id="sand" damage="0"/>
          <redSand id="sand" damage="1"/>
        </sand>
        <sandstone>
          <classicSandstone id="sandstone" damage="0"/>
          <creeperSandstone id="sandstone" damage="1"/>
          <smoothSandstone id="sandstone" damage="2"/>
        </sandstone>
      </sands>
      <gravel id="gravel"/>
      <clayBlock id="clay"/>
      <netherBlock>
        <glowstoneBlock id="glowstone"/>
        <netherrack id="netherrack"/>
        <soulSand id="soul_sand"/>
        <quartzOreBlock id="quartz_ore"/>
      </netherBlock>
      <web id="web"/>
      <cobweb id="web"/>
      <monsterSpawner id="mob_spawner"/>
      <bedrock id="bedrock"/>
      <sponge id="sponge"/>
      <grass id="grass"/>
      <mycelium id="mycelium"/>
      <mushroomGrass id="mycelium"/>
      <farmland id="farmland"/>
      <snow id="snow"/>
      <ice id="ice"/>
      <packedIce id="packed_ice"/>
      <liquid>
        <water id="flowing_water"/>
        <water id="water"/>
        <lava id="flowing_lava"/>
        <lava id="lava"/>
      </liquid>
      <portal id="portal"/>
      <airPortal id="end_portal_frame"/>
      <endPortal id="end_portal"/>
      <endPortalFrame id="end_portal_frame"/>
      <air id="air"/>
      <fire id="fire"/>
      <obsidian id="obsidian"/>
      <mushroomBlock>
        <hugeBrownMushroom id="brown_mushroom_block"/>
        <hugeRedMushroom id="red_mushroom_block"/>
      </mushroomBlock>
      <dragonEgg id="dragon_egg"/>
      <hiddenSilverfish id="monster_egg"/>
    </naturalBlock>
    <wool>
      <whiteWool id="wool" damage="0"/>
      <orangeWool id="wool" damage="1"/>
      <magentaWool id="wool" damage="2"/>
      <lightBlueWool id="wool" damage="3"/>
      <yellowWool id="wool" damage="4"/>
      <lightGreenWool id="wool" damage="5"/>
      <limeWool id="wool" damage="5"/>
      <pinkWool id="wool" damage="6"/>
      <grayWool id="wool" damage="7"/>
      <lightGrayWool id="wool" damage="8"/>
      <cyanWool id="wool" damage="9"/>
      <purpleWool id="wool" damage="10"/>
      <blueWool id="wool" damage="11"/>
      <brownWool id="wool" damage="12"/>
      <greenWool id="wool" damage="13"/>
      <darkGreenWool id="wool" damage="13"/>
      <redWool id="wool" damage="14"/>
      <blackWool id="wool" damage="15"/>
    </wool>
    <manufacturedBlock>
      <ladder id="ladder"/>
      <fence>
        <woodenFence id="fence"/>
        <netherFence id="nether_brick_fence"/>
        <netherBrickFence id="nether_brick_fence"/>
        <fenceGate id="fence_gate"/>
      </fence>
      <carpet>
        <whiteCarpet id="carpet" damage="0"/>
        <orangeCarpet id="carpet" damage="1"/>
        <magentaCarpet id="carpet" damage="2"/>
        <lightBlueCarpet id="carpet" damage="3"/>
        <yellowCarpet id="carpet" damage="4"/>
        <lightGreenCarpet id="carpet" damage="5"/>
        <limeCarpet id="carpet" damage="5"/>
        <pinkCarpet id="carpet" damage="6"/>
        <grayCarpet id="carpet" damage="7"/>
        <lightGrayCarpet id="carpet" damage="8"/>
        <cyanCarpet id="carpet" damage="9"/>
        <purpleCarpet id="carpet" damage="10"/>
        <blueCarpet id="carpet" damage="11"/>
        <brownCarpet id="carpet" damage="12"/>
        <greenCarpet id="carpet" damage="13"/>
        <darkGreenCarpet id="carpet" damage="13"/>
        <redCarpet id="carpet" damage="14"/>
        <blackCarpet id="carpet" damage="15"/>
      </carpet>
      <stoneWall>
        <cobblestoneWall id="cobblestone_wall" damage="0"/>
        <mossyCobblestoneWall id="cobblestone_wall" damage="1"/>
      </stoneWall>
      <sign id="standing_sign"/>
      <jackOLantern id="lit_pumpkin"/>
      <constructionBlock>
        <woodenPlank>
          <oakPlank id="planks" damage="0"/>
          <sprucePlank id="planks" damage="1"/>
          <birchPlank id="planks" damage="2"/>
          <junglePlank id="planks" damage="3"/>
          <acaciaPlank id="planks" damage="4"/>
          <darkOakPlank id="planks" damage="5"/>
          <woodenPlankDict oreDictName="plankWood"/>
        </woodenPlank>
        <bricks>
          <brick id="brick_block"/>
          <brickBlock id="brick_block"/>
          <stoneBricks>
            <normalStoneBrick id="stonebrick" damage="0"/>
            <mossyStoneBrick id="stonebrick" damage="1"/>
            <crackedStoneBrick id="stonebrick" damage="2"/>
            <circleStoneBrick id="stonebrick" damage="3"/>
            <chiseledStoneBrick id="stonebrick" damage="3"/>
          </stoneBricks>
          <netherBrick id="nether_brick"/>
        </bricks>
        <hardenedClay id="hardened_clay"/>
        <stainedClay>
          <whiteStainedClay id="stained_hardened_clay" damage="0"/>
          <orangeStainedClay id="stained_hardened_clay" damage="1"/>
          <magentaStainedClay id="stained_hardened_clay" damage="2"/>
          <lightBlueStainedClay id="stained_hardened_clay" damage="3"/>
          <yellowStainedClay id="stained_hardened_clay" damage="4"/>
          <lightGreenStainedClay id="stained_hardened_clay" damage="5"/>
          <limeStainedClay id="stained_hardened_clay" damage="5"/>
          <pinkStainedClay id="stained_hardened_clay" damage="6"/>
          <grayStainedClay id="stained_hardened_clay" damage="7"/>
          <lightGrayStainedClay id="stained_hardened_clay" damage="8"/>
          <cyanStainedClay id="stained_hardened_clay" damage="9"/>
          <purpleStainedClay id="stained_hardened_clay" damage="10"/>
          <blueStainedClay id="stained_hardened_clay" damage="11"/>
          <brownStainedClay id="stained_hardened_clay" damage="12"/>
          <greenStainedClay id="stained_hardened_clay" damage="13"/>
          <darkGreenStainedClay id="stained_hardened_clay" damage="13"/>
          <redStainedClay id="stained_hardened_clay" damage="14"/>
          <blackStainedClay id="stained_hardened_clay" damage="15"/>
        </stainedClay>
        <glass>
          <glassBlock id="glass"/>
          <glassPane id="glass_pane"/>
        </glass>
        <stainedGlass>
          <stainedGlassBlock id="stained_glass">
            <whiteStainedGlassBlock id="stained_glass" damage="0"/>
            <orangeStainedGlassBlock id="stained_glass" damage="1"/>
            <magentaStainedGlassBlock id="stained_glass" damage="2"/>
            <lightBlueStainedGlassBlock id="stained_glass" damage="3"/>
            <yellowStainedGlassBlock id="stained_glass" damage="4"/>
            <lightGreenStainedGlassBlock id="stained_glass" damage="5"/>
            <limeStainedGlassBlock id="stained_glass" damage="5"/>
            <pinkStainedGlassBlock id="stained_glass" damage="6"/>
            <grayStainedGlassBlock id="stained_glass" damage="7"/>
            <lightGrayStainedGlassBlock id="stained_glass" damage="8"/>
            <cyanStainedGlassBlock id="stained_glass" damage="9"/>
            <purpleStainedGlassBlock id="stained_glass" damage="10"/>
            <blueStainedGlassBlock id="stained_glass" damage="11"/>
            <brownStainedGlassBlock id="stained_glass" damage="12"/>
            <greenStainedGlassBlock id="stained_glass" damage="13"/>
            <darkGreenStainedGlassBlock id="stained_glass" damage="13"/>
            <redStainedGlassBlock id="stained_glass" damage="14"/>
            <blackStainedGlassBlock id="stained_glass" damage="15"/>
          </stainedGlassBlock>
          <stainedGlassPane id="stained_glass_pane">
            <whiteStainedGlassPane id="stained_glass_pane" damage="0"/>
            <orangeStainedGlassPane id="stained_glass_pane" damage="1"/>
            <magentaStainedGlassPane id="stained_glass_pane" damage="2"/>
            <lightBlueStainedGlassPane id="stained_glass_pane" damage="3"/>
            <yellowStainedGlassPane id="stained_glass_pane" damage="4"/>
            <lightGreenStainedGlassPane id="stained_glass_pane" damage="5"/>
            <limeStainedGlassPane id="stained_glass_pane" damage="5"/>
            <pinkStainedGlassPane id="stained_glass_pane" damage="6"/>
            <grayStainedGlassPane id="stained_glass_pane" damage="7"/>
            <lightGrayStainedGlassPane id="stained_glass_pane" damage="8"/>
            <cyanStainedGlassPane id="stained_glass_pane" damage="9"/>
            <purpleStainedGlassPane id="stained_glass_pane" damage="10"/>
            <blueStainedGlassPane id="stained_glass_pane" damage="11"/>
            <brownStainedGlassPane id="stained_glass_pane" damage="12"/>
            <greenStainedGlassPane id="stained_glass_pane" damage="13"/>
            <darkGreenStainedGlassPane id="stained_glass_pane" damage="13"/>
            <redStainedGlassPane id="stained_glass_pane" damage="14"/>
            <blackStainedGlassPane id="stained_glass_pane" damage="15"/>
          </stainedGlassPane>
        </stainedGlass>
        <ironBars id="iron_bars"/>
        <stairs>
          <woodenStairs>
            <oakWoodStairs id="oak_stairs"/>
            <spruceWoodStairs id="spruce_stairs"/>
            <birchWoodStairs id="birch_stairs"/>
            <jungleWoodStairs id="jungle_stairs"/>
            <acaciaWoodStairs id="acacia_stairs"/>
            <darkOakWoodStairs id="dark_oak_stairs"/>
            <woodenStairsDict oreDictName="stairWood"/>
          </woodenStairs>
          <cobblestoneStairs id="stone_stairs"/>
          <stoneStairs id="stone_brick_stairs"/>
          <brickStairs id="brick_stairs"/>
          <netherStairs id="nether_brick_stairs"/>
          <netherBrickStairs id="nether_brick_stairs"/>
          <sandstoneStairs id="sandstone_stairs"/>
          <quartzStairs id="quartz_stairs"/>
        </stairs>
        <slabs>
          <woodenSlabs>
            <woodenStoneSlab id="stone_slab" damage="2"/>
            <oakWoodSlab id="wooden_slab" damage="0"/>
            <spruceWoodSlab id="wooden_slab" damage="1"/>
            <birchWoodSlab id="wooden_slab" damage="2"/>
            <jungleWoodSlab id="wooden_slab" damage="3"/>
            <woodenSlabsDict oreDictName="slabWood"/>
          </woodenSlabs>
          <stoneSlab id="stone_slab" damage="0"/>
          <sandstoneSlab id="stone_slab" damage="1"/>
          <cobblestoneSlab id="stone_slab" damage="3"/>
          <brickSlab id="stone_slab" damage="4"/>
          <stoneBrickSlab id="stone_slab" damage="5"/>
          <netherBrickSlab id="stone_slab" damage="6"/>
          <quartzSlab id="stone_slab" damage="7"/>
          <doubleSlab>
            <woodenDoubleSlabs>
              <woodenStoneDoubleSlab id="double_stone_slab" damage="2"/>
              <oakWoodDoubleSlab id="double_wooden_slab" damage="0"/>
              <spruceWoodDoubleSlab id="double_wooden_slab" damage="1"/>
              <birchWoodDoubleSlab id="double_wooden_slab" damage="2"/>
              <jungleWoodDoubleSlab id="double_wooden_slab" damage="3"/>
            </woodenDoubleSlabs>
            <stoneDoubleSlab id="double_stone_slab" damage="0"/>
            <sandstoneDoubleSlab id="double_stone_slab" damage="1"/>
            <cobblestoneDoubleSlab id="double_stone_slab" damage="3"/>
            <brickDoubleSlab id="double_stone_slab" damage="4"/>
            <stoneBrickDoubleSlab id="double_stone_slab" damage="5"/>
            <netherBrickDoubleSlab id="double_stone_slab" damage="6"/>
            <quartzDoubleSlab id="double_stone_slab" damage="7"/>
            <smoothStoneDoubleSlab id="double_stone_slab" damage="8"/>
            <smoothSandstoneDoubleSlab id="double_stone_slab" damage="9"/>
            <quartzTileDoubleSlab id="double_stone_slab" damage="10"/>
          </doubleSlab>
        </slabs>
        <oreBlock>
          <coalBlock id="coal_block"/>
          <ironBlock id="iron_block"/>
          <goldBlock id="gold_block"/>
          <redstoneBlock id="redstone_block"/>
          <lapisLazuliBlock id="lapis_block"/>
          <diamondBlock id="diamond_block"/>
          <emeraldBlock id="emerald_block"/>
          <quartzBlock id="quartz_block"/>
        </oreBlock>
        <hayBale id="hay_block"/>
        <stick id="stick"/>
        <stickDict oreDictName="stickWood"/>
      </constructionBlock>
      <itemBlock>
        <cauldronBlock id="cauldron"/>
        <brewingStandBlock id="brewing_stand"/>
      </itemBlock>
    </manufacturedBlock>
    <mechanism>
      <rails>
        <simpleRails id="rail"/>
        <poweredRails id="golden_rail"/>
        <detectorRails id="detector_rail"/>
        <activatorRails id="activator_rail"/>
      </rails>
      <lighting>
        <torch id="torch"/>
        <lamp id="redstone_lamp"/>
        <redstoneLamp id="redstone_lamp"/>
        <lamp id="lit_redstone_lamp"/>
        <redstoneLamp id="lit_redstone_lamp"/>
      </lighting>
      <pistons>
        <piston id="piston"/>
        <stickyPiston id="sticky_piston"/>
        <pistonHead id="piston_head"/>
      </pistons>
      <lever id="lever"/>
      <pressurePlates>
        <pressurePlateWood id="wooden_pressure_plate"/>
        <pressurePlateStone id="stone_pressure_plate"/>
        <weightedPressurePlates>
          <weightedPressurePlateLight id="light_weighted_pressure_plate"/>
          <weightedPressurePlateHeavy id="heavy_weighted_pressure_plate"/>
        </weightedPressurePlates>
      </pressurePlates>
      <buttons>
        <stoneButton id="stone_button"/>
        <woodenButton id="wooden_button"/>
      </buttons>
      <doors>
        <doorWood id="wooden_door"/>
        <woodenDoor id="wooden_door"/>
        <doorIron id="iron_door"/>
        <ironDoor id="iron_door"/>
        <trapdoor id="trapdoor"/>
        <woodenDoorBlock id="wooden_door"/>
        <ironDoorBlock id="wooden_door"/>
      </doors>
      <redstoneWire id="redstone_wire"/>
      <redstoneTorch id="unlit_redstone_torch"/>
      <redstoneTorch id="redstone_torch"/>
      <redstoneRepeater id="repeater"/>
      <redstoneRepeater id="unpowered_repeater"/>
      <redstoneRepeater id="powered_repeater"/>
      <dispenser id="dispenser"/>
      <noteBlock id="noteblock"/>
      <commandBlock id="command_block"/>
      <daylightSensor id="daylight_detector"/>
      <redstoneBlock id="redstone_block"/>
      <hopper id="hopper"/>
      <dropper id="dropper"/>
      <redstoneComparator id="comparator"/>
      <redstoneComparator id="unpowered_comparator"/>
      <redstoneComparator id="powered_comparator"/>
    </mechanism>
  </block>
  <resources>
    <miningResources>
      <goldOreBlock id="gold_ore"/>
      <goldOreBlockDict oreDictName="oreGold"/>
      <silverOreBlockDict oreDictName="oreSilver"/>
      <leadOreBlockDict oreDictName="oreLead"/>
      <ironOreBlock id="iron_ore"/>
      <ironOreBlockDict oreDictName="oreIron"/>
      <copperOreBlockDict oreDictName="oreCopper"/>
      <tinOreBlockDict oreDictName="oreTin"/>
      <goldDustDict oreDictName="dustGold"/>
      <silverDustDict oreDictName="dustSilver"/>
      <leadDustDict oreDictName="dustLead"/>
      <bronzeDustDict oreDictName="dustBronze"/>
      <brassDustDict oreDictName="dustBrass"/>
      <ironDustDict oreDictName="dustIron"/>
      <tinDustDict oreDictName="dustTin"/>
      <copperDustDict oreDictName="dustCopper"/>
      <coal id="coal" damage="0"/>
      <charcoal id="coal" damage="1"/>
      <gold id="gold_ingot"/>
      <goldDict oreDictName="ingotGold"/>
      <silverDict oreDictName="ingotSilver"/>
      <leadDict oreDictName="ingotLead"/>
      <bronzeDict oreDictName="ingotBronze"/>
      <brassDict oreDictName="ingotBrass"/>
      <iron id="iron_ingot"/>
      <ironDict oreDictName="ingotIron"/>
      <tinDict oreDictName="ingotTin"/>
      <copperDict oreDictName="ingotCopper"/>
      <diamond id="diamond"/>
      <emerald id="emerald"/>
      <redstone id="redstone"/>
      <glowstoneDust id="glowstone_dust"/>
      <clayBrick id="brick"/>
      <clay id="clay_ball"/>
      <flint id="flint"/>
      <netherQuartz id="quartz"/>
    </miningResources>
    <huntingResources>
      <egg id="egg"/>
      <bone id="bone"/>
      <leather id="leather"/>
      <string id="string"/>
      <feather id="feather"/>
      <gunpowder id="gunpowder"/>
      <slimeball id="slime_ball"/>
      <enderPearl id="ender_pearl"/>
      <blazeRod id="blaze_rod"/>
      <ghastTear id="ghast_tear"/>
      <goldNugget id="gold_nugget"/>
      <netherStar id="nether_star"/>
    </huntingResources>
    <farmingResources>
      <milk id="milk_bucket"/>
      <wheat id="wheat"/>
      <paper id="paper"/>
      <book id="book"/>
      <sugarCane id="reeds"/>
    </farmingResources>
    <dye>
      <boneMeal id="dye" damage="15"/>
      <whiteDye oreDictName="dyeWhite"/>
      <inkSac id="dye" damage="0"/>
      <blackDye oreDictName="dyeBlack"/>
      <roseRed id="dye" damage="1"/>
      <redDye oreDictName="dyeRed"/>
      <cactusGreen id="dye" damage="2"/>
      <greenDye oreDictName="dyeGreen"/>
      <cocoaBeans id="dye" damage="3"/>
      <brownDye oreDictName="dyeBrown"/>
      <lapisLazuli id="dye" damage="4"/>
      <lapisLazuliDye oreDictName="dyeBlue"/>
      <blueDye oreDictName="dyeBlue"/>
      <purpleDye oreDictName="dyePurple"/>
      <cyanDye oreDictName="dyeCyan"/>
      <lightGrayDye oreDictName="dyeLightGray"/>
      <grayDye oreDictName="dyeGray"/>
      <pinkDye oreDictName="dyePink"/>
      <limeDye oreDictName="dyeLime"/>
      <dandelionYellow id="dye" damage="11"/>
      <yellowDye oreDictName="dyeYellow"/>
      <lightBlueDye oreDictName="dyeLightBlue"/>
      <magentaDye oreDictName="dyeMagenta"/>
      <orangeDye oreDictName="dyeOrange"/>
    </dye>
  </resources>
  <item>
    <utility>
      <torch id="torch"/>
      <flintAndSteel id="flint_and_steel"/>
      <craftingTable id="crafting_table"/>
      <furnace id="furnace"/>
      <furnaceBurning id="lit_furnace"/>
      <chests>
        <chest id="chest"/>
        <enderChest id="ender_chest"/>
      </chests>
      <beacon id="beacon"/>
      <anvil id="anvil"/>
      <jukebox id="jukebox"/>
      <bed id="bed"/>
      <readableBooks>
        <bookAndQuill id="writable_book"/>
        <writtenBook id="written_book"/>
      </readableBooks>
      <enchantedBook id="enchanted_book"/>
      <tnt id="tnt"/>
      <tripwireHook id="tripwire_hook"/>
      <bowl id="bowl"/>
      <cauldron id="cauldron"/>
      <brewingStand id="brewing_stand"/>
      <enchantmentTable id="enchanting_table"/>
      <eyeOfEnder id="ender_eye"/>
      <enderEye id="ender_eye"/>
      <spawnerEgg id="spawn_egg"/>
      <tripwire id="tripwire"/>
      <nameTag id="name_tag"/>
      <animalLead id="lead"/>
      <horseArmor>
        <ironHorseArmor id="iron_horse_armor"/>
        <goldHorseArmor id="golden_horse_armor"/>
        <diamondHorseArmor id="diamond_horse_armor"/>
      </horseArmor>
    </utility>
    <bucket>
      <emptyBucket id="bucket"/>
      <waterBucket id="water_bucket"/>
      <lavaBucket id="lava_bucket"/>
    </bucket>
    <instrument>
      <clock id="clock"/>
      <compass id="compass"/>
      <emptyMap id="map"/>
      <map id="filled_map"/>
    </instrument>
    <vehicle>
      <boat id="boat"/>
      <minecarts>
        <minecart id="minecart"/>
        <poweredMinecart id="furnace_minecart"/>
        <storageMinecart id="chest_minecart"/>
        <tntMinecart id="tnt_minecart"/>
        <hopperMinecart id="hopper_minecart"/>
        <commandBlockMinecart id="command_block_minecart"/>
      </minecarts>
      <saddle id="saddle"/>
    </vehicle>
    <decoration>
      <bed id="bed"/>
      <door>
        <doorIron id="iron_door"/>
        <doorWood id="wooden_door"/>
      </door>
      <painting id="painting"/>
      <sign id="sign"/>
      <bookShelf id="bookshelf"/>
      <flowerPot id="flower_pot"/>
      <itemFrame id="item_frame"/>
      <frame id="item_frame"/>
      <head id="skull"/>
      <musicDisc>
        <musicDisc13 id="record_13"/>
        <musicDiscCat id="record_cat"/>
        <musicDiscBlocks id="record_blocks"/>
        <musicDiscChirp id="record_chirp"/>
        <musicDiscFar id="record_far"/>
        <musicDiscMall id="record_mall"/>
        <musicDiscMellohi id="record_mellohi"/>
        <musicDiscStal id="record_stal"/>
        <musicDiscStrad id="record_strad"/>
        <musicDiscWard id="record_ward"/>
        <musicDisc11 id="record_11"/>
        <musicDiskWait id="record_wait"/>
      </musicDisc>
      <flowerPotBlock id="flower_pot"/>
      <headBlock id="skull"/>
    </decoration>
    <food>
      <edibleFood>
        <mushroomStew id="mushroom_stew"/>
        <cookedFood>
          <cookedPorkchop id="cooked_porkchop"/>
          <cookedFish id="cooked_fished" damage="0"/>
          <cookedSalmon id="cooked_fished" damage="1"/>
          <steak id="cooked_beef"/>
          <cookedChicken id="cooked_chicken"/>
          <bakedPotato id="baked_potato"/>
        </cookedFood>
        <bread id="bread"/>
        <pumpkinPie id="pumpkin_pie"/>
        <melonSlice id="melon"/>
        <carrot>
          <carrot id="carrot"/>
          <goldenCarrot id="golden_carrot"/>
        </carrot>
        <apple>
          <appleRed id="apple"/>
          <appleGolden id="golden_apple"/>
        </apple>
        <cookie id="cookie"/>
        <rawFood>
          <rawPorkchop id="porkchop"/>
          <rawFish id="fish" damage="0"/>
          <rawSalmon id="fish" damage="1"/>
          <clownfish id="fish" damage="2"/>
          <rawBeef id="beef"/>
          <rawChicken id="chicken"/>
          <potato id="potato"/>
        </rawFood>
      </edibleFood>
      <poisonedFood>
        <rottenFlesh id="rotten_flesh"/>
        <spiderEye id="spider_eye"/>
        <poisonedPotato id="poisonous_potato"/>
        <poisonousPotato id="poisonous_potato"/>
        <pufferfish id="fish" damage="3"/>
      </poisonedFood>
      <unedibleFood>
        <cake id="cake"/>
        <sugar id="sugar"/>
        <cakeBlock id="cake"/>
      </unedibleFood>
    </food>
    <plant>
      <flower>
        <flowerYellow id="yellow_flower"/>
        <dandelion id="yellow_flower"/>
        <flowerRed>
          <poppy id="red_flower" damage="0"/>
          <tulipRed id="red_flower" damage="4"/>
        </flowerRed>
        <flowerLightBlue id="red_flower" damage="1"/>
        <blueOrchid id="red_flower" damage="1"/>
        <flowerMagenta id="red_flower" damage="2"/>
        <allium id="red_flower" damage="2"/>
        <flowerLightGray>
          <azureBluet id="red_flower" damage="3"/>
          <tulipWhite id="red_flower" damage="6"/>
        </flowerLightGray>
        <flowerOrange id="red_flower" damage="5"/>
        <flowerPink id="red_flower" damage="7"/>
        <tulip>
          <tulipRed id="red_flower" damage="4"/>
          <tulipWhite id="red_flower" damage="6"/>
          <tulipOrange id="red_flower" damage="5"/>
          <tulipPink id="red_flower" damage="7"/>
        </tulip>
        <doublePlant id="double_plant">
          <sunflower id="double_plant" damage="0"/>
          <lilac id="double_plant" damage="1"/>
          <!-- 2 is double-height tallgrass, 3 is large fern -->
          <roseBush id="double_plant" damage="4"/>
          <peony id="double_plant" damage="5"/>
        </doublePlant>
      </flower>
      <mushroom>
        <mushroomBrown id="brown_mushroom"/>
        <mushroomRed id="red_mushroom"/>
      </mushroom>
      <sapling>
        <oakSapling id="sapling" damage="0"/>
        <spruceSapling id="sapling" damage="1"/>
        <birchSapling id="sapling" damage="2"/>
        <jungleSapling id="sapling" damage="3"/>
        <acaciaSapling id="sapling" damage="4"/>
        <darkOakSapling id="sapling" damage="5"/>
        <saplingDict oreDictName="treeSapling"/>
      </sapling>
      <leaves id="leaves">
        <oakLeaves id="leaves" damage="0"/>
        <spruceLeaves id="leaves" damage="1"/>
        <birchLeaves id="leaves" damage="2"/>
        <jungleLeaves id="leaves" damage="3"/>
        <acaciaLeaves id="leaves2" damage="0"/>
        <darkOakLeaves id="leaves2" damage="1"/>
        <leavesDict oreDictName="treeLeaves"/>
      </leaves>
      <seed>
        <wheatSeed id="wheat_seeds"/>
        <pumpkinSeed id="pumpkin_seeds"/>
        <melonSeed id="melon_seeds"/>
      </seed>
      <netherWart id="nether_wart"/>
      <netherWart id="nether_wart"/>
      <sugarCane id="reeds"/>
      <sugarCane id="reeds"/>
      <vines id="vine"/>
      <cactus id="cactus"/>
      <reed id="reeds"/>
      <melon id="melon_block"/>
      <pumpkin id="pumpkin"/>
      <cocoaPod id="cocoa"/>
      <cocoaPlant id="cocoa"/>
      <tallGrass id="tallgrass"/>
      <deadShrub id="deadbush"/>
      <deadBush id="deadbush"/>
      <seedBlock id="wheat"/>
      <pumpkinStem id="pumpkin_stem"/>
      <melonStem id="melon_stem"/>
      <carrotBlock id="carrots"/>
      <potatoBlock id="potatoes"/>
      <potatoesBlock id="potatoes"/>
      <lilyPad id="waterlily"/>
    </plant>
    <fireworks id="firework_charge"/>
    <potion>
      <drinkablePotion>
        <neutralPotion>
          <waterBottle id="potion" damage="0"/>
          <awkwardPotion id="potion" damage="16"/>
          <thickPotion id="potion" damage="32"/>
          <mundanePotionExtended id="potion" damage="64"/>
          <mundanePotion id="potion" damage="8192"/>
        </neutralPotion>
        <positivePotion>
          <regenerationPotion>
            <potionRegeneration id="potion" damage="8193"/>
            <potionRegenerationEx id="potion" damage="8257"/>
            <potionRegenerationII id="potion" damage="8225"/>
          </regenerationPotion>
          <swiftnessPotion>
            <potionSwiftness id="potion" damage="8194"/>
            <potionSwiftnessEx id="potion" damage="8258"/>
            <potionSwiftnessII id="potion" damage="8226"/>
          </swiftnessPotion>
          <fireResistancePotion>
            <potionFireResistance id="potion" damage="8195"/>
            <potionFireResistanceEx id="potion" damage="8259"/>
            <potionFireResistanceII id="potion" damage="8227"/>
          </fireResistancePotion>
          <healingPotion>
            <potionHealing id="potion" damage="8197"/>
            <potionHealingEx id="potion" damage="8261"/>
            <potionHealingII id="potion" damage="8229"/>
          </healingPotion>
          <strengthPotion>
            <potionStrength id="potion" damage="8201"/>
            <potionStrengthEx id="potion" damage="8265"/>
            <potionStrengthII id="potion" damage="8233"/>
          </strengthPotion>
          <nightVisionPotion>
            <potionNightVision id="potion" damage="8230"/>
            <potionNightVisionEx id="potion" damage="8262"/>
          </nightVisionPotion>
          <invisibilityPotion>
            <potionInvisibility id="potion" damage="8238"/>
            <potionInvisibilityEx id="potion" damage="8270"/>
          </invisibilityPotion>
        </positivePotion>
        <negativePotion>
          <poisonPotion>
            <potionPoison id="potion" damage="8196"/>
            <potionPoisonEx id="potion" damage="8260"/>
            <potionPoisonII id="potion" damage="8228"/>
          </poisonPotion>
          <weaknessPotion>
            <potionWeakness id="potion" damage="8200"/>
            <potionWeaknessEx id="potion" damage="8264"/>
            <potionWeaknessII id="potion" damage="8232"/>
          </weaknessPotion>
          <slownessPotion>
            <potionSlowness id="potion" damage="8202"/>
            <potionSlownessEx id="potion" damage="8266"/>
            <potionSlownessII id="potion" damage="8234"/>
          </slownessPotion>
          <harmingPotion>
            <potionHarming id="potion" damage="8204"/>
            <potionHarmingEx id="potion" damage="8268"/>
            <potionHarmingII id="potion" damage="8236"/>
          </harmingPotion>
        </negativePotion>
      </drinkablePotion>
      <splashPotion>
        <splashMundanePotion id="potion" damage="16384"/>
        <positiveSplashPotion>
          <regenerationSplashPotion>
            <splashPotionRegeneration id="potion" damage="16385"/>
            <splashPotionRegenerationEx id="potion" damage="16449"/>
            <splashPotionRegenerationII id="potion" damage="16417"/>
          </regenerationSplashPotion>
          <swiftnessSplashPotion>
            <splashPotionSwiftness id="potion" damage="16386"/>
            <splashPotionSwiftnessEx id="potion" damage="16450"/>
            <splashPotionSwiftnessII id="potion" damage="16418"/>
          </swiftnessSplashPotion>
          <fireResistanceSplashPotion>
            <splashPotionFireResistance id="potion" damage="16387"/>
            <splashPotionFireResistanceEx id="potion" damage="16451"/>
            <splashPotionFireResistanceII id="potion" damage="16419"/>
          </fireResistanceSplashPotion>
          <healingSplashPotion>
            <splashPotionHealing id="potion" damage="16389"/>
            <splashPotionHealingEx id="potion" damage="16453"/>
            <splashPotionHealingII id="potion" damage="16421"/>
          </healingSplashPotion>
          <strengthSplashPotion>
            <splashPotionStrength id="potion" damage="16393"/>
            <splashPotionStrengthEx id="potion" damage="16457"/>
            <splashPotionStrengthII id="potion" damage="16425"/>
          </strengthSplashPotion>
          <nightVisionSplashPotion>
            <splashPotionNightVision id="potion" damage="16422"/>
            <splashPotionNightVisionEx id="potion" damage="16454"/>
          </nightVisionSplashPotion>
          <invisibilitySplashPotion>
            <splashPotionInvisibility id="potion" damage="16430"/>
            <splashPotionInvisibilityEx id="potion" damage="16462"/>
          </invisibilitySplashPotion>
        </positiveSplashPotion>
        <negativeSplashPotion>
          <poisonSplashPotion>
            <splashPotionPoison id="potion" damage="16388"/>
            <splashPotionPoisonEx id="potion" damage="16452"/>
            <splashPotionPoisonII id="potion" damage="16420"/>
          </poisonSplashPotion>
          <weaknessSplashPotion>
            <splashPotionWeakness id="potion" damage="16392"/>
            <splashPotionWeaknessEx id="potion" damage="16456"/>
            <splashPotionWeaknessII id="potion" damage="16424"/>
          </weaknessSplashPotion>
          <slownessSplashPotion>
            <splashPotionSlowness id="potion" damage="16394"/>
            <splashPotionSlownessEx id="potion" damage="16458"/>
            <splashPotionSlownessII id="potion" damage="16426"/>
          </slownessSplashPotion>
          <harmingSplashPotion>
            <splashPotionHarming id="potion" damage="16396"/>
            <splashPotionHarmingEx id="potion" damage="16460"/>
            <splashPotionHarmingII id="potion" damage="16428"/>
          </harmingSplashPotion>
        </negativeSplashPotion>
      </splashPotion>
      <bottleOEnchanting id="experience_bottle"/>
      <bottleEnchanting id="experience_bottle"/>
    </potion>
    <glassBottle id="glass_bottle"/>
    <potionIngredient>
      <netherWart id="nether_wart"/>
      <redstone id="redstone"/>
      <glowstoneDust id="glowstone_dust"/>
      <sugar id="sugar"/>
      <ghastTear id="ghast_tear"/>
      <spiderEye id="spider_eye"/>
      <fermentedSpiderEye id="fermented_spider_eye"/>
      <blazePowder id="blaze_powder"/>
      <magmaCream id="magma_cream"/>
      <glisteringMelon id="speckled_melon"/>
    </potionIngredient>
  </item>
</stuff>
