v0.1.6
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- Updated included ModuleManager to 2.6.5
- Updated included InterstellarFuelSwitch to 1.7 (fixes a couple bugs)
- Added a patch for EngineLight that will tweak some colours on some engines
- Fixed fuel switch patch for stock tanks to give much more logical ratios
- Fuel switch patch now doesn't target parts with integral engines
- Fuel switch patch functions on LF/O/MP tanks too (preserves the MP)
- Fuel switch patch also targets LH2 orbital tanks from NFP 0.5.0+, adds ability to load LH2/OX and OX
- Minor tweaks to cost of most engines
- Included patches for ModularFuelTanks and ProceduralParts
- Adjusted thrust/isp of the Tunguska to move it into a similar slot as the Skipper
- Adjusted mass/isp of the Volcano to make it a little less overpowered
- Added mipmaps to all .dds textures
- Chelyabinsk now starts retracted and extends when staged

v0.1.5
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- Fixed LFO patch targeting wrong 1.25m engines
- Fixed tank patch targeting LF/O/MP tanks, which it shouldn't have
- Updated to the latest version of InterstellarFuelSwitch

v0.1.4
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- Fixed tank cost calculations
- Added optional patch to convert engines to use LFO at cost of 20s of Isp

v0.1.3
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- Fixed engine thrusts for KSP 1.01
- Actually updated included ModuleManager to 2.6.2
- Removed Firespitter, replaced with InterstellarFuelSwitch
- Fixed missing smoke trench FX
- Increased atmospheric performance of lift engines
- Added CTT 2.0 support

v0.1.2
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- Updated included ModuleManager to 2.6.2
- Fixed Volcano's heat generation and thrust numbers being switched
- Increased atmospheric engine thrusts by ~5%
- Increased Isps slightly across the board (10s)
- Fixed fuel switch patch leaving stock fuels in the tank on launch
- Fixed lower stage 1.25m engine and both 3.75m engines being assigned to a non-extant tech node
- Removed extra tga textures for 3.75m engines

v0.1.1
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- Bundled CRP was missing

v0.1.0
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- Initial Release