public class GuiCompactEngine
extends net.minecraft.client.gui.inventory.GuiContainer
| Modifier and Type | Field and Description |
|---|---|
TileEntityCompactEngine |
engine |
net.minecraft.entity.player.InventoryPlayer |
inventoryPlayer |
net.minecraft.util.ResourceLocation |
theTexture |
field_147001_a, field_147007_t, field_147008_s, guiLeft, guiTop, inventorySlots, manager, xSize, ySize| Constructor and Description |
|---|
GuiCompactEngine(net.minecraft.entity.player.InventoryPlayer inv,
TileEntityCompactEngine te) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
drawGuiContainerBackgroundLayer(float gameTicks,
int mouseX,
int mouseY) |
protected void |
drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
Draw the foreground layer for the GuiContainer (everything in front of the items)
|
checkHotbarKeys, doesGuiPauseGame, drawScreen, func_146978_c, getSlotAtPosition, handleKeyboardInput, handleMouseClick, handleMouseInput, initGui, keyTyped, managerHandleMouseClick, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, setWorldAndResolution, updateScreenactionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, isCtrlKeyDown, isShiftKeyDown, renderToolTip, setClipboardStringpublic net.minecraft.util.ResourceLocation theTexture
public TileEntityCompactEngine engine
public net.minecraft.entity.player.InventoryPlayer inventoryPlayer
public GuiCompactEngine(net.minecraft.entity.player.InventoryPlayer inv,
TileEntityCompactEngine te)
protected void drawGuiContainerForegroundLayer(int mouseX,
int mouseY)
net.minecraft.client.gui.inventory.GuiContainerdrawGuiContainerForegroundLayer in class net.minecraft.client.gui.inventory.GuiContainerprotected void drawGuiContainerBackgroundLayer(float gameTicks,
int mouseX,
int mouseY)
drawGuiContainerBackgroundLayer in class net.minecraft.client.gui.inventory.GuiContainer