
The engines in this folder have mostly been renamed since they were first created, to make a
better (and less confusing) parody of SpaceX's naming convention. The internal IDs of the 
parts have been left with the old identifiers, so as not to break anyone's savegames. Since
the internal ID just needs to be unique, and the player is never exposed to it, it didn't seem
worth forcing a save-breaking change just for internal, invisible consistency.




