===========================================================================
  Japanese Launch Vehicle Pack v0.30
  A pack of Japanese launch vehicle MOD for Kerbal Space Program.
  Version: 0.30 2014-08-09
  Preferred KSP Version: 0.24.2
  Author:  ansur_nied / Twitter @ansur_nied (written in Japanese)
                        Pixiv   http://pixiv.me/ansur_nied
           All Rights Reserved.
===========================================================================

Introduction:
This MOD mainly includes parts set for replicas of Japanese launch vehicles
for Kerbal Space Program.
As this release, parts set for these launch vehicles are available.

- L-4S (Ohsumi included)
- M-V-I(F1-F4) / M-V-II(F5-F8)
- Epsilon (E-X, F1)
- H-IIA202 / H-IIA2022 / H-IIA2024 / H-IIA204
- H-IIB

*Please refer to the official site below, if you do not know about Kerbal Space Program.
Official site http://kerbalspaceprogram.com/


Updates from previous version:
- A directory structure is revised.
  - AN-JPLV/Parts/Common included parts that will (may) be used for various vehicles.
  - AN-JPLV/Parts/(NAME) included parts that will be used only for (NAME) vehicles.
      for example, if you don't use L-4S, you can remove AN-JPLV/Parts/L-4S directory.
- New parts set for L-4S, including Ohsumi.
- Added a smaller solid rocket booster, SSB for H-IIA.
- Added a white 2nd stage fuel tank for H-IIA.
  (used for so-called "upgraded version of H-IIA")
- Reverted a center of mass position tweaking for H-IIA/B 1st stage tanks, which was made 
  to avoid "unstable engine behavior" in older version (0.22 or earlier?) of KSP.
- Some parts named changed.
- Fixed incorrect fairings jettison directions.
- Fixed typos.


Installation:
Please extract the zip file on to "(KSP installation folder)/GameData/" folder.

Also, if you want a sample craft files included in the "Ships/VAB" folder in the zip file,
please copy them in to "(KSP installation folder)/Ships/VAB" (global) or
"(KSP installation folder)/saves/(your save game name)/Ships/VAB" (for specified game only) folder.

*Note: This MOD requires KSP Version 0.24.2 or higher and Sandbox mode.


Uninstallation:
Please delete the directory under the (KSP installation folder)/GameData/AN-JPLV folder.
Also, please delete installed *.craft files listed below.


Parts List:
[Command]
Ohsumi							The first Japanese satellite launched by L-4S F5

[Propulsion/Solid rocket motors]
*SRB-S1A						small solid fuel booster
M-14 Solid Rocket motor (M-V-I)		M-V 1st stage (for F1-F4, also known as M-V-I)
M-14 Solid Rocket motor (M-V-II)	M-V 1st stage (for F5-F8, also known as M-V-II)
SRB-A3 (Epsilon)				Epsilon 1st stage
M-24 Solid Rocket motor			M-V 2nd stage (for F1-F4, also known as M-V-I)
M-25 Solid Rocket motor			M-V 2nd stage (for F5-F8, also known as M-V-II)
M-34c Solid Rocket motor		Epsilon 2nd stage/(M-V 3rd stage)
KM-V2b Solid Rocket motor		Epsilon 3rd stage/(M-V 4th stage)
SRB-A (R)						Solid rocket boosters for H-IIA/B
SSB (R)							Smaller solid rocket boosters for H-IIA
S-310 Solid Rocket motor		Solid rocket boosters for L-4S
L753 Solid Rocket motor			L-4S 1st stage
L753 Solid Rocket motor (Short)	L-4S 2nd stage
L500 Solid Rocket motor			L-4S 3rd stage
L480S Solid Rocket motor		L-4S 4th stage, which is attached to Ohsumi

[Propulsion/Liquid engines]
LE-7A x 2 (R)					Twin LH2/LOx liquid engines used for H-IIB's 1st stage.
LE-7A (R)						LH2/LOx liquid engine used for H-IIA's 1st stage.
LE-5B-2 (R)						LH2/LOx liquid engine used for H-IIA/B's 2nd stage.
PBS (Epsilon)					Post Boost Stage for Epsilon (implemented as RCS)

[Propulsion/Fuel tanks]
H-IIA 1st stage tank (R)		1st stage tank for H-IIA
H-IIB 1st stage tank (R)		1st stage tank for H-IIB
H-IIA/B 2nd stage tank (R)		1st stage tank for H-IIA/B
H-IIA/B upgraded 2nd stage tank (R)  1st stage tank for H-IIA/B

[Control]
SMSJ thruster					SMSJ for M-V
SMSJ thruster (E)				SMSJ for Epsilon
*SMSJ thruster (Mini)			small SMSJ
Attitude Control Module for L-4S	an attitude control module put atop of the 3rd stage of L-4S
L-4S spin motor					A tiny solid rocket motor to give spin to L-4S's upper stages
L-4S de-/re-spin motor			A tiny solid rocket motor to perform despin and respin for L-4S's final stage

[Structual/Fairings]
Payload fairing for M-V			Payload fairings for M-V
Payload fairing for Epsilon (E-X)	Payload fairings for Epsilon (E-X)
Payload farings 4S (R)			Payload fairings for H-IIA
Payload farings 5S-H (R)		Payload fairings for H-IIB with HTV
Payload fairing for L-4S		Payload fairings for L-4S

[Structual/Decouplers]
SDC-L1A Stack Decoupler			Stack Decoupler for M-V
Radial Decoupler for SRB-A (R)	Radial Decoupler for H-IIA/H-IIB and SRB-As
Radial Decoupler for SSB (R)	Radial Decoupler for H-IIA and SSBs
SDC-E1 Stack Decoupler			Stack Decoupler for Epsilon
SDC-H2A Stack Decoupler (R)		Stack Decoupler for H-IIA
SDC-H2B Stack Decoupler (R)		Stack Decoupler for H-IIB
L-4S 1st stage Stack Decoupler	Stack decoupler for 1st stage of L-4S
L-4S 2nd stage Stack Decoupler	Stack decoupler for 2nd stage of L-4S
L-4S 3rd stage Stack Decoupler	Stack decoupler for 3rd stage of L-4S
Radial Decoupler for S310		Radial Decoupler for S310

[Aero]
L-4S 1st stage winglet			Winglets for the 1st stage of L-4S
L-4S 2nd stage winglet			Winglets for the 2nd stage of L-4S


(*1)parts maked with * do not have original models. They are just extra parts.
(*2)parts with "(R)" for their names are rescaled. 
    for H-IIA and H-IIB, "rescaleFactor = 0.625" (=2.5m/4.0m) is applied in part.cfg files
    so that they can be used with "large" size parts (such as orange jumbo tank) included with KSP.


Craft files List:
These files are installed under the directory (KSP installation folder)/Ships/VAB.

H-IIA202 Sample.craft
H-IIA2022 Sample.craft
H-IIA2024 Sample.craft
H-IIA204 Sample.craft
H-IIB Sample.craft
L-4S Sample.craft
M-V-I Sample.craft
M-V-II sample.craft
Epsilon Sample.craft



How to use:
Easy way - load these sample files, (rename and edit if you want,) and just launch them.

- H-IIA202 Sample
- H-IIA2022 Sample
- H-IIA2024 Sample
- H-IIA204 Sample
- H-IIB Sample
- L-4S Sample
- M-V-I Sample
- M-V-II sample
- Epsilon Sample



Expected (or actually asked) Questions and Answer:
Q: Some logos are different from the originals.
A: They are intentionally altered.

Q: After update of this mod, my M-V's 2nd stage has changed into white color.
A: After v0.20, I have included two sets of M-V's 1st and 2nd stages so that
   you can choose to build M-V-I or M-V-II. Please replace M-25 with M-24 if you
   want traditional read and gray color. (but be careful for slight difference in paramters)

Q: H-IIA and H-IIB seems to be smaller than the actual size.
A: They are rather too big to handle in their original size, so I have rescaled them so that
   original 4.0m diameter to 2.5m. (This is a basic diameter for KSP's large rocket parts)
   If you know how to edit part.cfg files, open them and edit "rescaleFactor = 0.625" to
   "rescaleFactor = 1.0" will get the "real" size rockets. (However, that makes editing
   in VAB bit difficult)

Q: M-14 included in this MOD seems to have lower thrust.
A: Yes. The thrust value of M-14 (M-V-II) should be 3760kN, but in KSP, this makes rocket quite unstable.
   I have to reduce the thrust value to make it stable. 
   (however, M-14 for M-V-I works well despite of much higher thrust, probably because of
    its shorter burn time.)

Q: M-V's 3rd stage should be M-34b (or M-34a). Also, its 4th stage should be KM-V2 (or KM-V1).
A: I have substitute these parts for Epsilon's upper stages because these difference is not 
   significant in this game.

Q: Upper stages for Epsilon and M-V must have expandable nozzles...
A: I have no idea of how to implement expandable nozzles in KSP, so they are omitted.

Q: It's too difficult to handle solid fuel rockts for all stages!
A: Me too. Using solid fuel rocket for all stages is quite challenging for expert KSP players,
   but for normal and novice players, replacing upper stages with liquid engine will be practical.

Q: A separation sequence (or motion) of SRB-As are not real.
A: I know it, but I do not know how to implement this. (Can decouplers have an animation?)

Q: Decouplers for L-4S (or SSB) do not work.
A: They are very thin or small and tend to be attached to wrong side. Please check if they are
   attached in right directions.

Q: I want a HTV, Hayabusa, Nozomi, ... (and so on)
A: I want to implement them someday... if I could make time.

Q: Update is soooo slow!
A: Sorry, my (so-called) "motivation switch" have a defect which results in unexpected shutdown.
   Please be patient.

Future plan:
*additional parts for H-IIA (LRB)
*parts set for improved version of Epsilon
*parts set for H-X (will be named H-III)
*(as a separate packege,) parts set for satellites.


Development Environments:
CPU: Intel Core i7-4770K (Haswell)
GPU: NVIDIA GeForce GTX 760 with memory 4 GB
Memory: 16.0 GB
Monitor: Dell UP2414Q (DP1.2 enabled for 60Hz)
OS: Windows 7 Pro SP1 64bit
KSP: Version 0.24.2 (Windows 64bit)
Unity: Version 4.5.2f1
PartTools: Version 0.23
Modeling: Shade 3D ver.14 (64bit) + Shade 3D Loader
Texture making: Shade 3D(same as above), MS Paint, Gimp 2.8


Tips for KSP with 4K monitor + Hi DPI settings in Windows:
(This section does not relate to this MOD, please ignore if you are not interested.)
-In general, KSP works fine with my 4K environments. (written above)
-I recommend "Settings -> General -> Flight UI Size:" set to be "Huge".
 That makes UI size about the same as in FHD(2K) monitors.
-In addintion, 64 bit KSP cannot set "disable scalings for high DPI settings" via a file
 property dialog. (for Win7) But you can set this option via windows registry editor.
 
 (1)Open the key below.
 HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers
 
 (2)Add strings below.
    Name = (your KSP_64.exe's full path)
    Value = HIGHDPIAWARE

-If you want to play KSP with windowed mode (as I do), there is a bit problem.
 KSP's window size is chosen from the resolutions that your monitor support,
 and current (in 2014Q2) PC monitor lacks "proper resolutions" except for 4K size.
 (This is due to lack of "a Scaler LSI" that supports 4K@60Hz so far, and future model
 will support proper resolutions, I hope)
-In short, KSP runs only "VERY WIDE" size for windowed mode on 4K monitors.
 (I tried Unity launcher's options, but KSP will override them.)


Change Logs:
2014/08/10 v0.30
- A directory structure is revised.
  - AN-JPLV/Parts/Common included parts that will (may) be used for various vehicles.
  - AN-JPLV/Parts/(NAME) included parts that will be used only for (NAME) vehicles.
      for example, if you don't use L-4S, you can remove AN-JPLV/Parts/L-4S directory.
- New parts set for L-4S, including Ohsumi.
- Added a smaller solid rocket booster, SSB for H-IIA.
- Added a white 2nd stage fuel tank for H-IIA.
  (used for so-called "upgraded version of H-IIA")
- Reverted a center of mass position tweaking for H-IIA/B 1st stage tanks, which was made 
  to avoid "unstable engine behavior" in older version (0.22 or earlier?) of KSP.
- Some parts named changed.
- Fixed incorrect fairings jettison directions.
- Fixed typos.

2013/09/09 v0.20
- New parts set for H-IIA/H-IIB
- Revised M-V parts for M-V-I/M-V-II
- Added a PBS part for Epsilon

2013/08/11 v0.10
- Initial release. 


=========================================================================
