TO INSTALL:
Merge GameData folder into KSP Directory.

Enjoy!
If you're having issues with the LES firing immediately upon vessel loading, copy the part.cfg from the alternateConfig folder into R&SCapsuledyne/Parts/TaurusHCV and overwrite the cfg file already there. This will disable the LES functionality.

Version 1.2

Created by R&S Capsuledyne
-Modeling and config: jnrobinson
-Texturing and concept: bsquiklehausen

Special thanks to BahamutoD for his wonderful animated engines plug in.

Planned features:
-Add R&S Capsuledyne as ingame company
-More 3.75m service parts in a separate pack
-RPM prop for the TVs

CHANGELOG
v 1.2 (7/17/14)
-Added new part: a 3.75 m combination science lab and storage bay (with doors!)
-Added new part: a 3.75 m slim stack separator (dual-sided decoupler)
-Modified textures on heatshield fairing
-Balanced cost values for new parts
-NOTE: Science bay requires firespitter.dll to use doors in VAB

CHANGELOG:
v 1.1.1 (7/8/14)
-HOTFIX: Fixed compatibility issues with RPM .17
-Continuing to modify engine thrust transform placement in an attempt to fix phantom torque issues

v 1.1 (6/9/14)
-Added heatshield, fully DRE and FAR compatible, with fairing
-LES thrust is now centered, will no longer create sideways torque
-Removed useless/ugly structural members from interior
-Added specular effects to windows in exterior view
-Slightly modified interior textures
-Slightly modified exterior textures
-Laid foundation for light-up windows (coming soon)
-Updated to latest version of the AnimationModules plugin

v 1.0.1 (4/20/14)
-Hotfix: moved the ModuleManager config file out of the folder to prevent issues where ModuleManager would try to load the RPM internal but fail if RPM wasn't installed. You now have to manually add the patch file if you want the RPM props.

v 1.0 (4/20/14)
-Added interiors
-Added flag decal
-Added RPM support for interiors

v 0.6 (4/15/14)
-Updated external textures to be more stock-y
-Fixed LES pieces disappearing when zoomed in too far
-Boosted capacity to 7 in preparation for upcoming IVAs
-Increased dry mass to 7.5 units (tons? metric tons? slug?)
-Took steps to alleviate FAR-based asymmetric drag issue, which occurs because FAR includes the collision mesh for the ladder and the hatch in it's aerodynamic calculations; Ferram has informed me this will likely be fixed in an upcoming version of FAR
-Attempted to fix Kerbals flying of ladders/doing a 360-no-scope when exiting the hatch
-Changed license to be more lenient

v 0.5.2 (4/7/14)
-Included modified part file without engine config for those who were having compatibility issues (possibly with extraplanetary launchpads)

v 0.5.1 (4/4/14)
-Actually included the standard textures. Whoops

v 0.5 (4/4/14)
-Initial release

Please do not distribute without asking permission first. 
Also, if you charge someone for this download, you're a butt.

License: Distributed under BY-SA 3.0
https://creativecommons.org/licenses/by-sa/3.0/