TO INSTALL:
Merge GameData folder into KSP Directory.
If you're using RasterPropMonitor, move the taurus-patch.cfg included in the download into the GameData/R&SCapsuledyne/Spaces folder.
If you uninstall RPM but still have ModuleManager installed, you need to remove that file or you will have lots of missing props.

Enjoy!
If you're having issues with the LES firing immediately upon vessel loading, copy the part.cfg from the alternateConfig folder into R&SCapsuledyne/Parts/TaurusHCV and overwrite the cfg file already there. This will disable the LES functionality. Attempting to find a fix, but priority is on Internals at this moment

Version 1.1

Created by R&S Capsuledyne
-Modeling and config: jnrobinson
-Texturing and concept: bsquiklehausen

Special thanks to BahamutoD for his wonderful animated engines plug in.

Planned features:
-Some sort of attachable landing system
-RPM prop for the TVs

CHANGELOG:
v 1.1 (6/9/14)
-Added heatshield, fully DRE and FAR compatible, with fairing
-LES thrust is now centered, will no longer create sideways torque
-Removed useless/ugly structural members from interior
-Added specular effects to windows in exterior view
-Slightly modified interior textures
-Slightly modified exterior textures
-Laid foundation for light-up windows (coming soon)
-Updated to latest version of the AnimationModules plugin

v 1.0.1 (4/20/14)
-Hotfix: moved the ModuleManager config file out of the folder to prevent issues where ModuleManager would try to load the RPM internal but fail if RPM wasn't installed. You now have to manually add the patch file if you want the RPM props.

v 1.0 (4/20/14)
-Added interiors
-Added flag decal
-Added RPM support for interiors

v 0.6 (4/15/14)
-Updated external textures to be more stock-y
-Fixed LES pieces disappearing when zoomed in too far
-Boosted capacity to 7 in preparation for upcoming IVAs
-Increased dry mass to 7.5 units (tons? metric tons? slug?)
-Took steps to alleviate FAR-based asymmetric drag issue, which occurs because FAR includes the collision mesh for the ladder and the hatch in it's aerodynamic calculations; Ferram has informed me this will likely be fixed in an upcoming version of FAR
-Attempted to fix Kerbals flying of ladders/doing a 360-no-scope when exiting the hatch
-Changed license to be more lenient

v 0.5.2 (4/7/14)
-Included modified part file without engine config for those who were having compatibility issues (possibly with extraplanetary launchpads)

v 0.5.1 (4/4/14)
-Actually included the standard textures. Whoops

v 0.5 (4/4/14)
-Initial release

Please do not distribute without asking permission first. 
Also, if you charge someone for this download, you're a butt.

License: Distributed under BY-SA 3.0
https://creativecommons.org/licenses/by-sa/3.0/