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r22558 | fatherjim | 2006-12-29 07:57:21 -0500 (Fri, 29 Dec 2006) | 5 lines

loudmouth:
- Bug fix update - 0.7-prerelease-1
-LUA- Changed the way I delete quotes in order to fix a bug and make it more efficient.
-LUA- Fixed a bug with checking emotes that results in a 'comparing number with nil' error.

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r22527 | fatherjim | 2006-12-29 01:50:50 -0500 (Fri, 29 Dec 2006) | 2 lines

loudmouth:
-TOC update
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r22459 | fatherjim | 2006-12-28 13:18:21 -0500 (Thu, 28 Dec 2006) | 10 lines

loudmouth:
-2006-12-28 version 0.6
-LUA- Fixed a bug line 872: current_set_frames should have been current_set_name
-LUA- Fixed a bug in CHAT_MSG_MONSTER_EMOTE, never matched 'run' and 'fear'.
-LUA- Added an "On_Upgrade()" function to move existing data to new location when I move values.
-XML- Added an Enable button to the GUI for each event category that can be disabled.
-LUA- Moved values enabling categories into an enabled[] to match the rates and quotes indices.
-LUA- Fixed a few places where changing a value didn't update a tooltip or other displayed value.
-LUA- Cleaned up the code a bit in places to be more consistent.
-LUA- Added Status on Command Line function.
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r22286 | fatherjim | 2006-12-27 12:16:42 -0500 (Wed, 27 Dec 2006) | 9 lines

loudmouth:
2006-12-27 version 0.5
-LUA- Modified Loudmouth:Spew() to consolidate the debug messages a bit.
-LUA- Fix GUI Scroll Bars. Mousewheel also scrolls quote list, if full enough to scroll.
-LUA- Fixed Num_Quotes to automatically count quotes without having to manually traverse the data.
-LUA- Added code to cause the edit box to get focus when you click on a quote to edit it.
-LUA- Messages can now be deleted.
-XML- Changed code to put QuoteEdit:ClearFocus() in LUA so it will be called multiple places.
-LUA- Removed the UIErrorMessages I was using for debugging.
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r22262 | fatherjim | 2006-12-27 04:03:28 -0500 (Wed, 27 Dec 2006) | 2 lines

loudmouth:
- Updated Externals.
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r22258 | fatherjim | 2006-12-27 03:42:43 -0500 (Wed, 27 Dec 2006) | 2 lines

loudmouth: initial commit
- Loudmouth enhances the role playing environment by commenting on critical hits, misses, fear effects, and AFK experiences.
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