1.0.6
- Fixed the table ordering (dodge comes before parry)
- Updated the display code handling positioning when an outcome has zero table entries

1.0.5
- Improved dual-wield detection code

1.0.1
- Fixed initial table spacing
- Accounted for talented anti-crit

1.0.0
- Initial release
- Added options to explicitly set target level
- Added options to show/hide tables independently
- Added option to control assumption of attacking from behind
- Postponed table creation until first demanded (saves resources)
- Accounted for talented hit

0.1.0
- Initial version
